Monday, 9 November 2020

Blumler and Katz's theory/ gratifications -

 9.11.2020

The use of entertainment in the online world helps people to enjoy things they like to do, relax and have fun. For instance, in the Lego movie video game the entertainment standard is very high. With lots of challenges, new levels to unlock and new characters to play with makes the video game fun and exciting. Having lots of challenges and new levels to play keeps the gamer hooked and looking forward to what’s next, which is providing them with entertainment and a fun, long lasting game for them to play. Also, including new characters makes the gamer want to play more so they can try out different skills and tricks with each character keeping the game going and the player entertained.

Another gratification is an escapism, the Lego Movie video game also includes this. The game is a fun, non-realistic and intriguing. Playing the video game helps the person leave the ‘real world’ and feel like they are included in the video game, this can be by completing challenges, playing with different characters and learning new tricks. All of these escape the player from the real world by doing things they wouldn’t normally be doing. Escapism is a key thing in the game as it excites the player as they are not doing boring day to day work and they are enjoying the fun and thrill of doing different challenges and tasks. 








1 comment:

  1. Mark 5/10 Really confident answer and beautifully expressed but unfortunately you offer only ONE gratification (escapism / entertainment / diversion).
    Blumler and Katz argued that there are many uses and gratifications that audiences gain from the media and these make the media successful. Personal identity, social integration and integration, entertainment, and surveillance are four types of uses and gratifications.
    Video games offer entertainment: The Lego Movie Game, like most games, allows the player to enter a fictional world that means they can escape from their everyday life. It allows players to re-experience entertaining aspects of the original film, such as its humour and silliness. As players work their way up the levels they can feel the satisfaction of becoming an expert player.
    Video games offer social interaction/integration: many multiplayer games enable a worldwide community of players
    to come together in the game and communicate with each other; many gamers use online forums to discuss games with fellow fans. The Lego Movie Game is not a multiplayer game, but it does offer a set of characters that the audience already knows that they can interact with – this can give them a sense of belonging as if they are a member of a real community. Video games also allow people to escape from the people that they live with, if necessary, which may make it easier for them to live together. The more entertaining a game is, the better it can serve this purpose.

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